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OLM Digital
Home› Studios› OLM Digital
Animation Studio

OLM Digital

est. 1997

OLM Digital, Inc.

Founded 1997 Punirunes: Puni 3

Landmark works

6 titles
Punirunes: Puni 3
Punirunes: Puni 3
2025
Sai-Kyo-Oh! Zukan: The Ultimate Tournament
Sai-Kyo-Oh! Zukan: The Ultimate Tournament
2025
Punirunes: Puni 2
Punirunes: Puni 2
2024
Sai-Kyo-Oh! Zukan: The Ultimate Battles
Sai-Kyo-Oh! Zukan: The Ultimate Battles
2024
It'll Be Fine!
It'll Be Fine!
2022
Punirunes
Punirunes
2022

About the studio

OLM Digital, Inc. is a world-renowned, technologically pioneering Japanese 3D computer animation studio, visual effects enterprise, and research laboratory founded in June 1997 in Setagaya, Tokyo, Japan [1]. Established as the specialized digital computer graphics and research-and-development subsidiary of animation giant OLM, Inc. (Oriental Light and Magic) under the executive leadership of visionary producer Toshiaki Okuno and pioneering visual effects director Mikio Gunji, OLM Digital was conceived with a revolutionary mission: to pioneer high-end 3D computer graphics, photorealistic visual effects compositing, and proprietary digital animation software for the burgeoning digital cinema and television industries [2]. Operating from Setagaya, OLM Digital grew over nearly three decades into one of Asia's most technologically formidable and internationally revered digital production powerhouses, operating an internationally acclaimed R&D division that actively collaborates with global research institutions and SIGGRAPH [3].

OLM Digital achieved immortal status in world pop-culture history as the primary digital animation engine, visual effects creator, and 3D computer graphics powerhouse behind the monumental Pokemon franchise [1]. Since 1997, OLM Digital has provided comprehensive 3D CGI animation, digital compositing, and visual effects for over one thousand broadcast television episodes of the Pokemon anime series and an unbroken string of annual blockbuster theatrical features, including Pokemon the Movie: The Power of Us, Detective Pikachu CGI research, and the revolutionary full-3D CGI theatrical remake Pokemon: Mewtwo Strikes Back - Evolution (2019) [2]. The studio's animators developed proprietary software algorithms to render photorealistic water, fire, electrical attacks, and procedural crowd simulations that allowed Pokemon to maintain world-class visual grandeur on an industrial production scale [4].

Beyond Pokemon, OLM Digital has produced groundbreaking visual effects and 3D CGI animation for a staggering catalog of blockbuster anime series, Hollywood co-productions, and live-action cinematic masterpieces [1]. The studio provided cutting-edge visual effects and CGI for celebrated anime series including Inazuma Eleven, Yo-kai Watch, Berserk (1997 television series digital processing), Pac-Man and the Ghostly Adventures, Odd Taxi, and Komi Can't Communicate [2]. OLM Digital is also the trusted visual effects laboratory for legendary Japanese film auteur Takashi Miike, delivering jaw-dropping practical and digital visual effects for cinematic milestones such as 13 Assassins, Blade of the Immortal, Yatterman, and JoJo's Bizarre Adventure: Diamond Is Unbreakable Chapter I [3].

OLM Digital operates an advanced R&D laboratory that develops open-source digital animation software, specialized shaders, and artificial intelligence animation tools adopted by studios worldwide, including Toon Boom Harmony integrations and custom painting suites [1]. In 2015, following the acquisition of OLM by media conglomerate Imagica Group, OLM Digital expanded its global research footprint, establishing international co-production pipelines and academic partnerships across North America and Europe [2]. Through its peerless technical innovation, decades of digital mastery, and monumental contributions to global franchises, OLM Digital stands as a towering titan at the very summit of digital animation and visual effects history [3].

OLM Digital's internal culture was distinguished by an extraordinary passion for scientific curiosity and artistic problem-solving. While traditional commercial studios treated visual effects as isolated cosmetic post-processing, OLM Digital operated its internal research laboratory as an academic computer science department embedded directly on the studio floor. Computer scientists and graphics software engineers sat alongside animators and directors, developing custom algorithms for simulating volumetric clouds, dynamic snowstorms, and underwater light refraction in real time. In the Pokemon theatrical features, this technological synergy allowed directors to choreograph breathtaking legendary battles where elemental forces collided with astounding physical realism while perfectly matching Ken Sugimori's beloved 2D character designs.

Furthermore, OLM Digital took a leading role in global academic research, regularly publishing pioneering papers and presenting novel rendering algorithms at prestigious conferences including ACM SIGGRAPH. The studio's development of specialized 2D cel-look shaders and procedural ink-line generators helped bridge the gap between traditional Japanese hand-drawn aesthetics and cutting-edge 3D computer graphics, providing tools that revolutionized productions across Asia. By continuously expanding the scientific boundaries of visual effects while fiercely safeguarding the whimsical magic of childhood entertainment, OLM Digital has established an enduring legacy as one of the most technologically brilliant and culturally significant digital studios in cinematic history.

OLM Digital continues to lead the international animation industry by exploring real-time virtual production, AI-assisted keyframing, and photorealistic digital creature rendering. By harmonizing cutting-edge science with the expressive warmth of Japanese animated storytelling, OLM Digital ensures that its cinematic creations continue to inspire and amaze audiences across the globe [2]. The pioneering R&D achievements realized at OLM Digital continue to ripple across the international computer graphics community, serving as a shining beacon of technological and artistic excellence in modern global cinema.

On air now

In production

Productions

21 titles shown
Sort
2025
Punirunes: Puni 3
TV
TV Main Studio
—
2025
Sai-Kyo-Oh! Zukan: The Ultimate Tournament
TV
TV Main Studio
—
2024
Punirunes: Puni 2
TV
TV Main Studio
—
2024
Sai-Kyo-Oh! Zukan: The Ultimate Battles
TV
TV Main Studio
—
2022
It'll Be Fine!
Music
MUSIC Main Studio
—
2022
Punirunes
TV
TV Main Studio
—
2019 PV Main Studio
—
2019 Film Main Studio
—
2017
Snack World
TV
TV Main Studio
—
2016 Film Main Studio
—
2016
Cyborg 009: Call of Justice 2
Movie
Film Main Studio
—
2016
Cyborg 009: Call of Justice 3
Movie
Film Main Studio
—
2016
Rudolf the Black Cat
Movie
Film Main Studio
—
2016
Snack World: Lenny the Misanthrope
Movie
Film Main Studio
—
2015
Omakase! Miracle Cat-dan
TV
TV Main Studio
—
2015
The Snack World
Movie
Film Main Studio
—
2014
Pac-World
TV
TV Main Studio
—
2009
Tamagotchi!
TV
TV Main Studio
—
2008
Good Morning
Music
MUSIC Main Studio
—
2003
Nyancos: Hello! Our Brilliant Future
OVA
OVA Main Studio
—
2003
Elysium
Movie
Film Producer
—

References

Sources for the summary and biography text on this page, in APA style.

  1. ^OLM Digital Corporate Profile and R&D Archives. (2024). About OLM Digital: 3D CGI Animation, VFX, and Technology Research. OLM Digital Official Site. Retrieved March 16, 2026.
  2. ^Anime News Network Staff. (2024). OLM Digital Profile, Pokemon CGI History, and Television Filmography. Anime News Network Encyclopedia. Retrieved March 16, 2026.
  3. ^CGWORLD Japan Retrospective. (2023). 25 Years of Digital Innovation: The Story of OLM Digital and Pokemon Theatrical VFX. CGWORLD Online. Retrieved March 16, 2026.
  4. ^SIGGRAPH Computer Graphics Research Index. (2024). OLM Digital R&D Publications, Procedural Shaders, and Anime Production Tools. ACM SIGGRAPH. Retrieved March 16, 2026.